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(and parse it before creating the simulator objects).
2. creating core_config to hold only features of a shader_core that are high
level enough either (a) the functional simulator needs to know about them,
or (b) they affect memory *access* generation.
3. in config files only (so far) separate out notion of write-{through,back},
from notion of when a line is allocated... will use this to distinguish
different types of caches.
passing CUDA 3.1 regression
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2. starting to redo cache_t
3. deleting more perf counters
4. other minor cleaning
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2. moving DRAM timing parameters into memory_config class
3. removing some likely useless statistics
4. other cleaning up of code
passing CUDA 3.1 regression
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this gives us a place to stick caches shared among shader cores but
on the shader side of the interconnect... maybe move the clock
boundary code here? after integrating booksim 2 code?
2. added a pending write table to ldst_unit rather than scoreboard
... rationale is that ld/st unit needs to process register writes
once it is done it can notify scoreboard once.
3. re-enabled shared memory delay (use pipeline within ldst_unit)
4. re-enabling operand collector writeback for all instruction types
5. disable MSHRs in this change list
passing CUDA 3.1 regression
next? texture cache, then redo mshrs?
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2. refactor memory stage into a ld/st function unit
3. refactor memory access generation (moved into warp_inst_t class)
the above should make supporting fermi uarch much easier
passing CUDA 3.1 regression
still need to...
(a) update scoreboard to keep count of outstanding memory requests
and use operand collector for writebacks into register file
(b) add back shared memory pipeline delay
(c) remove use of MSHR's for non-cached global/local accesses
(d) replace texture cache with a split tag/data array pipe
(e) re-implement memory_partition stuff so it makes more sense
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1. Moving mem_access_t to abstract_hardware_model and making set (queue) of
accesses part of warp_inst_t. I.e., treat set of accesses as an ISA concept
rather than a hardware organization concept. This is only partly "done"...
logic for computing accesses is still part of shader_core_ctx in this CL.
Given number of warp_inst_t accessors for accessq, now seems like we might even
want to move some memory stage code into warp_inst_t class. How those
accesses make it to memory system is the hardware concept.
2. Making warp_inst_t an explicit arguement of subroutines used in memory stage...
The eventual goal here is (likely) to refactor memory into a hardware block...
i.e., have function units be a class that contains some set of pipeline stages
internally and some set of input/output "ports".
3. Moving accessor functions is_load, is_store; is_const, is_local into class
declaration (where they belong).
4. Removing code for selecting pipeline uarch (might add it back later, but first
want a clean GT200 organization). In particular, removing option to have an
operand collector -- now you MUST have the operand collector.
5. Removing more deadcode from prior changes (fixed delay queue related)
Scripts/configs:
6. Correlation script not printing out exit condition when hardware launch fails
7. Update config files to have proper compute model selected
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entirely)
2. some bug fixes for warp_inst_t
3. creating a new class, gpgpu_t, which contains the functional "memory" state visible
to all threads running on a GPU (doing this as part of my continuing effort to hunt
down and eradicate every global variable that is not the top level "the gpu")
4. other misc. changes
Almost passing CUDA 3.1 regression? oclHistogram keeps failing under torque, but
does not fail when run on the command line from the same directory.
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up to 50%
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refactoring: create warp_inst_t that provides notion of a group of scalar instructions
traveling down the pipeline.
delete DWF
delete MIMD
delete warp_tracker
delete old writeback stage, replace it with a stub that just writes back everything
delete old pipeline model
current status: MSHR's need to change to deal with the new structure
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cache)
2. update gpgpusim.config for Quadro to use L1 cache geometry from Henry's ISPASS paper
3. minor edit to CUDA api : add notion of fat_cubin_handle (currently not used for anything)
4. minor edits to deadlock detection message (more accurate reporting of source of deadlock)
5. other minor edits
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(i'll use "fermi" for more disruptive changes to the pipeline model such
as updating the MSHRs and getting rid of the warp tracker, ripping out DWF, etc...)
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(add scoreboard logic from ptxplus branch and modified operand collector
with parallel ALU/SFU pipelines)
passing regressions
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- remove redundant initialization code of options (which confuses new users)
- make bool option variables bool type
- remove some more extern decls
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changes required to do this (this enables oclReduction SDK 3.1 to pass
and is a prerequisite to Fermi style concurrent kernel launching)
- separate kernel launch for cuda and opencl (and init_grid functions)
- add pgm_info structure for holding kernel function_info pointer in
_cl_program object after ptx compilation
** added support for clEnqueueNDRangeKernel with local_work_size==NULL
which is part of OpenCL spec and used in oclSortingNetworks (however,
this is a braindead implementation that only handles the case where
global_work_size[0] is smaller than the max number of threads per
shader; moreover oclSortingNetworks is still not working but for what
looks like another reason)
** refactoring / cleanup
- g_global_symbol_table made static to ptx_parser.cc
- remove g_kernel_name_to_symtab_lookup (not really being used)
- moving various function prototypes into headers (e.g., if foo() defined
in bar.cc, then place prototype in bar.h)
- adding icnt_reg_options()
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